I made my own Sprite Editor in Godot
Like I’m not busy enough already… Making a game (more details coming soon!), working hard to open a game development studio, Orama Interactive, and become a full time indie developer, studying for uni… you name it! But of course I wouldn’t stop playing with new ideas and projects, even though I have other things to do. But I digress. This time I created my own sprite editor named Pixelorama entirely within Godot, using GDScript.
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