Latest Posts

Pixelorama v0.5 is out!

Major UI overhaul - at last! Artwork by Erevos

I have to say, this update was finished earlier than I expected. If you asked me some weeks ago about when v0.5 would be released, I’d say early 2020! Fortunately for all of us I was wrong, and it released just in time for something new that Orama is doing! What are we doing, you ask? I’ll let you know soon, so make sure to read this blog post until the end. But for now, the changelog:

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Pixelorama v0.4 is out!

These last days were surprisingly productive. The update would have rolled out sooner if I didn’t have such a hard time with Undo/Redo. The good news is that my team and I are working on something new, and I need your help! Read until the end to find out what it is! But, for now, v0.4 changelog:

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Pixelorama v0.3 is out!

I was having some bad days lately, but I managed to work on Pixelorama… when I could. I was hoping this release would come out sooner, but eh, here we are. So, changelog:

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Pixelorama v0.2 is out!

I swear I wasn’t procrastinating! I was just busy with studying and working on our game! But anyway I’ll keep it short this time, Pixelorama v0.2 is out now and it comes with fancy new things!

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I made my own Sprite Editor in Godot

Like I’m not busy enough already… Making a game (more details coming soon!), working hard to open a game development studio, Orama Interactive, and become a full time indie developer, studying for uni… you name it! But of course I wouldn’t stop playing with new ideas and projects, even though I have other things to do. But I digress. This time I created my own sprite editor named Pixelorama entirely within Godot, using GDScript.

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